Instal the new for windows Vivid Knight2/17/2024 A x2 or x3 battle speed option since some battles (Frozen Turtles and Golem bois I'm looking at you) can really drag out A mouse over lookup function on the map for the items/ bosses (unless they are unknown of course) to plan ahead without the need to open up the encyclopedia tab again There needs to be a filter function on the encyclopedia tab.Įither via color/trait buttons or manual input like "blue" or "stun" to see all the available units that match the criteria. Here is what I miss/ would like to see added: It would be nice to get extended support for the endgame including better balancing that would be needed long term, but I don't know if the developers are doing well enough to justify investing more in it. Right now the endgame difficulty is tuned well enough to allow for a variety of builds to succeed, adding more layers of enemy scaling may expose the meta for being relatively narrow with optimal play. I think the game is too easy right now to really care about balance.Īgree, though let's not go too far with StS comparisons, I'm not fond of needing to consult spreadsheets of hidden information before attempting to play optimally.īut they've likely got to take care of the more casual-leaning player base first, the players who are hard-stuck at Witch's Maze 1 or earlier. Hard content will create its own feedback for balance. and crazy like ascension 20 slay the spire. Originally posted by baronzo:More witch's maze after the 5th one please.ĭon't even care about balancing for now, just make them hard, unfair. Thanks for making such an incredible game! I'm sure there's some more, but that's all I have for now. I understood what it was trying to say, but it might be better to say something like "Enemies with Frozen will deal less physical damage, equal to the amount of Frozen stacks." Or something like that, for clarity. Tooltip for Frozen makes it sound like your units will do less damage, to units with the Frozen debuff. I understand that English isn't the primary language for this game, and I'm very appreciative to be able to play it (because it's AWESOME!) but that's a huge part of the game that needs to be depicted more clearly in the 'Help' menu.Ħ. If I didn't visit the forums just now and read the small tips in the news from devs sub-forum I NEVER would've understood that selling upgraded units allowed you to keep the symbols they have. Please change the starting picks to show all the other units that share the same symbol, like how it's displayed when hovering over symbols in the party menu.ĥ. I may opt for a unit that seems cool, but not have enough of units with that Symbol unlocked for it to be worthwhile in the long run. When choosing your starter unit, hovering over the Symbols it doesn't show you the other units that share that symbol. The effect reduces magic defense, and has nothing to do with strength or physical attacks.Ĥ. Strength Ring should be renamed to Magic Ring (or something similar). This can really hurt rough early-game when you might need to constantly swap units in and out to progress.ģ. However, ALL units, including those in reserve, should be healed. If this is a deliberate choice for some sort of balance reason, okay. When healing at a rest area, units in the reserve don't get healed. When max party size is reached the words 'Back' and 'Front', at the top, get reduced to 'Bac' and 'Fro'. I have a few suggestions and QoL ideas to share.ġ.
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